October 2011
27 posts
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ICM: Cathedral and the Bazaar
Some of my favorite quotations from “The Cathedral and the Bazaar.”
“Given enough eyeballs, all bugs are shallow.” On the other hand, suppose many people are trying trace paths in parallel while doing rapid releases. Then it is likely one of them will find the easiest path immediately, and nail the bug in a much shorter time. The project maintainer will see that, ship a...
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Video + Sound: The Machine Stops
The Machine Stops, by E.M. Forster, is a disturbing portrait of a time when we no longer have to move to get anything we want. Or rather, to get anything we think we want.
The book covers a vast array of social ills that we associate with the onslaught of the machines. In fact, one of the presentations for the Applications class focused on this same question: how much do you control the machine,...
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P. Comp: The User Illusion
A few things that stood out to me from the chapter “Bandwidth of Consciousness” in Norretrander’s book, The User Illusion, published 1991.
Though there is a huge amount of information coming towards our senses, only a small portion actually enters one’s consciousness
The rule of seven: we can only take in seven items at once.
We are good at chunking— especially...
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September 2011
11 posts
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Video + Sound: Sound project
Frank Luntz and Thievery Corp.
I can’t upload my mix currently. However, Courtney Mitchell and I worked through our video and sound project for a while. First we tried to go to the park and record sounds of footsteps, wind, and more. However, we found ourselves constrained by our field recorder that would not pick up the delicateness of these sounds.
We then progressed to music… and...
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ICM: Clocky →
Click here or on the title to access the sketch.
Thinking about time, space, time revolving around you, always trying to change time (faster, slower) when do you just watch it, can you go back in it?
Based my sketch on the basic “clocky” that I have next to my bed:
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And a pressure sensor!
Sketch:
const int redLED = 10;
int rightSensorValue = A1;
void setup() {
// initialize serial communications at 9600 bps:
Serial.begin(9600);
// declare the led pins as outputs:
pinMode(redLED, OUTPUT);
}
void loop() {
rightSensorValue = analogRead(A1);
int brightness = map(rightSensorValue, 0,950,0,255);
analogWrite (redLED, brightness);
...
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Potentiometer.
Sketch:
//analog input from potentiometer
int potPin(A0); //first analog pin where you plug in potentiometer. pin we listen to.
int potValue = 0; //we want it to read the value the potentiometer is at
void setup(){
//initialize serial monitor for debugging
Serial.begin(9600);
}
void loop(){
//want to read our potentiometer value
potValue = analogRead(potPin);
...
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P. Comp: Talk to Me
Conversation is “the most commonly experienced form of interactivity,” according to Chris Crawford (p. 5, The Art of Interactive Design.” In which case, of course, the exhibit’s title of “Talk to Me” is wonderfully concise.
Many of the pieces in “Talk to Me” can talk to you. And you can talk to them. The result is a conversation, for not only are...
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Video + Sound: Ecstasy of Influence
Firstly, several quotations I found particularly useful from ”Ecstasy of Influence” by Jonathan Lethem.
On photography:
“Walter Benjamin drew a comparison between the photographic apparatus and Freud’s psychoanalytic methods. Just as Freud’s theories ‘isolated and made analyzable things which had heretofore floated along unnoticed in the broad stream of...
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